Below you will find pages that utilize the taxonomy term “Gaming Industry”
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The Chinese Room's Bold Move: Regaining Independence and Embracing Original IPs
In a significant turn of events, acclaimed British indie studio The Chinese Room has regained its independence from Sumo Digital through a management buyout. Known for its innovative titles like Dear Esther and Everybodys Gone to Rapture, the studio is now poised to explore new creative horizons with two original intellectual properties (IPs) in development.
Under the leadership of director Ed Daly, The Chinese Room aims to not only create original content but also collaborate with other studios that align with their vision.
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Sega's Accidental Sales Reveal: Insights into Sonic, Persona, and Yakuza Performance
In a surprising turn of events, Sega has inadvertently disclosed the sales figures for some of its most popular franchises, including Sonic, Persona, and Like A Dragon. This revelation, which emerged from a presentation document uploaded to Sega Sammy’s investor relations website, provides a rare glimpse into the commercial performance of these beloved titles. Notably, Persona 5 Royal has achieved impressive sales of over 7 million units, while Sonic Frontiers has sold approximately 4.
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Posts
ShiftUp Celebrates Success with Nintendo Switch 2 for Employees
In a remarkable gesture of appreciation, ShiftUp has gifted all 300 of its employees a Nintendo Switch 2, celebrating the impressive sales milestone of their action-adventure game, “Stella Blade,” which has surpassed 3 million units sold. This move not only rewards the team’s hard work but also highlights the company’s commitment to fostering a performance-driven culture where talent is recognized and encouraged.
The event, held on June 18, marks a significant moment for ShiftUp, especially after previously gifting employees a PlayStation 5 Pro to commemorate the game’s launch.
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